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Overview

gamerlift app

using gamification to combat video game addiction

role

ui/ux design

transformation design

communication design

visual design

tools

photoshop

illustrator

figma

duration

4 weeks

team

self-directed

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overview

GamerLift is a unique application designed to help users manage their screen time and spending habits related to video games. By integrating with frequently played games, the app automatically tracks usage and raises awareness of potential addictive behaviors. Importantly, GamerLift is non-intrusive and supports users' current online habits. Additionally, the app fosters a safe and positive community space for gamers, providing a platform for sharing experiences and engaging with like-minded individuals. 

objective

To help combat video game and online addictions by utilizing gamification strategies. By promoting a balanced lifestyle between physical and online activities, GamerLift aims to improve users' well-being and reduce the negative impact of online addiction on their lives.

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Discovering the Topic

discovery

Before coming up with the project topic, I did research on my own daily habits, and brainstormed what kinds of issues and could emerge out of these habits. 

I took notice of my mobile gaming habits and decided to look into the topic of video game addiction. 

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Research

research

exploring the merging of the physical and virtual worlds

While video games can be an enjoyable pastime, they can also become a harmful addiction for some individuals. Today, advancements in technology and emerging business strategies have made video games more accessible and appealing to a wider audience. However, excessive gaming can lead to negative consequences for the body and mind, including detachment from real life and health concerns such as a sedentary lifestyle and neglect of social interactions. Even content creators and streamers can face pressure to continue playing, often at the expense of their well-being. 

survey results

I surveyed around 100+ people in my online gaming communities.

  • 82% of the survey population was male. About 75% of the survey population were between 19-30 yrs old.

  • 75% of responses think that video game addiction is an important issue to be addressed currently.

  • Majority of the survey population have spent money on in-game content recently.

  • Majority of the survey population's positive experiences come from creating new social groups (making friends).

  • Academics and Health were the two most impacted real life aspects

opportunities

I surveyed around 100+ people in my online gaming communities.

  • 82% of the survey population was male. About 75% of the survey population were between 19-30 yrs old.

  • 75% of responses think that video game addiction is an important issue to be addressed currently.

  • Majority of the survey population have spent money on in-game content recently.

  • Majority of the survey population's positive experiences come from creating new social groups (making friends).

  • Academics and Health were the two most impacted real life aspects

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interviews

In addition to conducting the survey, I also interviewed individuals from different countries who were involved in the gaming community, some more heavily than others. I've had the wonderful opportunity learning about how certain games changed someone's life for the better, to perspectives on how we can promote healthier online spaces.

how might we...

redesign an area of a social media platform in a way that encourages more positivity among the gaming community?

design a product that encourages an additional habit that can improve the health of young gamers?

have the target demographic (i.e. students) work together to provide more awareness to the consequences of excessive gaming?

Design

design

With its sleek dark interface and trendy neon accents, the app allows users to integrate the games they frequently play and automatically tracks their screen time and spending on each game.

 

Through gamification, the app incentivizes users to be more aware of their gaming habits and avoid potentially harmful addiction. The user's avatar character represents their online persona, and as the user's screen time and spending increase, their avatar's health bar will gradually decline. Users will also be able to customize and set their own time limits and budgets.

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Home Dashboards 

Widget

Tracking Screens

Customize Budget

Add Game

Help A Gamer

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Thought 

Community Hub

Friendlist

human notification feature

You and everyone using this app are able to remind each other of when your character's health is running low (indicating that the user is nearing their set budget/time limits). Notifications will appear on the receiver's phone. This feature allows the receiver to be reminded by real people and not a machine. 

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